Units are the playable towers you collect, place, upgrade, and build around in Vanguards: 2nd Anniversary. A useful Unit Dex must do more than list character names: it should tell you what a unit does, where its current version comes from, whether the source is still available, and which systems change its performance. Use this hub as the roster lookup, then move to the focused role, farming, Update 15, or True Shadow Monarch guide before spending rare materials.
The live roster changes across banners, modes, Battlepasses, events, evolutions, and update resets. This hub preserves the names shown in the game and keeps older verified snapshots clearly versioned. It does not split one unit into separate pages merely because players use an anime name or a different spelling.
Unit Dex quick routes
Unit Roles
Separate damage, support, control, economy, and boss jobs before comparing a unit.
Farm Units
Measure placement cost, payback timing, upgrade curve, and the stage length needed for economy.
Update 15 Units
Track the anniversary roster, acquisition lanes, evolution status, and verification state.
True Shadow Monarch
Follow Sanjin Wu's current progression path and verify shadow, trait, and evolution interactions.
Historical Update 14.5 source snapshot
The official 14.5 changelog introduced five units through four different progression routes. These cards are an update snapshot, not a complete roster. Availability can change after a Dungeon closes, Worldlines resets, or a Battlepass season ends.
Apathetic Savior (Door)
Rarity: Secret
Element: Fire
Source: Lunar Bridge Dungeon
Variant: Normal and Shiny shown in the official changelog
Status: official Update 14.5 entry; confirm current Dungeon access
Phantom Thief (Jester)
Rarity: Secret
Element: Curse
Source: Lunar Bridge Dungeon
Variant: Normal and Shiny support announced
Status: official Update 14.5 entry; confirm floor information in the current stage panel
Investigation Leader (Truth)
Rarity: Mythic
Element: Spark
Source: Dungeon and Arcana Login Event
Memoria: Reach Out To The Truth
Status: official Update 14.5 entry; login route may be time-limited
Rebel Fighter (Gauntlet)
Rarity: Secret
Element: Nature
Source: Worldlines reward track
Memoria: Princess Rosa
Status: official for the 14.5 reset; recheck after any Worldlines reset
Star Crusader (Platinum)
Rarity: Exclusive
Element: Holy
Source: Season 14 Battlepass
Memoria: Want Some
Status: season-bound; inspect the current pass before investing time
How to evaluate a unit before building it
First identify the unit’s job. A primary damage dealer needs enough early contribution to stabilize the map and enough scaling to remain relevant. A support unit should be judged by buff uptime, debuff reliability, crowd control, range, placement limit, and whether its effect stacks. A farm unit is an economy decision: deployment and upgrade costs must be compared with how early the extra Yen pays back.
Next inspect the exact form. Base, evolved, fused, transformed, Vanguard, Shiny, and Serialized versions can have different availability or visuals, and an evolution may add mechanics rather than merely raising numbers. Record the displayed name before using a guide. Anime aliases are helpful for conversation but should not override the in-game identity.
Finally test the unit in the mode you care about. Story rewards a stable early curve; Infinite rewards long-term scaling; Raids and Dungeons can demand cleansing, elements, boss answers, or special mechanics; Worldlines changes the value of elements through weather. A unit that dominates one comparison can be awkward in another.
Read stats in context
Damage, SPA, and Range are the core visible comparison fields, but none tells the full story alone. SPA is the interval between attacks, so a lower value usually means a faster attack cycle. Range must cover the useful part of a path or the target area for a support effect. Damage needs attack count, area shape, target cap, critical behavior, status effects, and ability uptime beside it.
Use a repeatable stage and keep level, ascension, evolution, trait, stats, Familiar, Memoria, and external buffs visible when comparing two units. A screenshot of a final upgrade number without those conditions is not a reliable basis for transferring traits or sacrificing another unit.
The Unit Roles guide provides a compact comparison record. The Traits hub explains how named traits differ from the separate Damage, SPA, and Range rolls.
Abilities, Familiars, and Memoria
Abilities can change targeting, status application, transformations, summons, global buffs, boss interaction, or manual timing. Read the activation condition and cost before calling a large percentage “always on.” If an effect requires a unit group, element, debuff, or manual input, build the team around that condition deliberately.
Familiars occupy their own system and may be broadly equippable, limited by rarity, or exclusive to particular units. Update 14.5 added Vanguard Familiars and Demon Familiars; the official changelog explicitly warned that Vanguard Familiar passives could change. Memoria are separate equippable items, can be tied to a unit, and have their own trait-reroll layer. Check both slots before assuming a showcase represents the base unit.
Availability and account safety
The collection NPC shows units your account owns, while banners, mode panels, shops, quests, passes, and the Codex reveal current routes. Confirm a route is open before spending Gems or buying its currency. “Unobtainable” can mean a retired event source, not that existing copies disappeared.
Do not sacrifice, fuse, normalize, transfer, or evolve a valuable copy until the confirmation screen is understood. Shiny Transfer consumes the source Shiny according to current community documentation. Stat Transfer can also move selected stats while the sacrificed unit loses other progression. Read the final game warning each time because these systems affect rare units permanently.
A practical roster plan
Build one dependable early carry, one scaling or boss-focused damage option, one support or control slot, and enough economy to reach upgrades on time. Fill the remaining slots for the map: cleansing for a snare mechanic, elements for Worldlines weather, multi-hit or area coverage for enemy patterns, or an extra farm slot when the mode allows a slow setup.
Avoid upgrading every new pull. Compare the resource path in Evolutions, the team job in Tiers, and the current acquisition source shown in the Unit Dex. A modest unit you can fully evolve and support often progresses an account farther than a rarer unit whose materials or Memoria are currently inaccessible.
Unit questions players ask
Is this a complete Anime Vanguards unit list?
No. This hub is a documented index and clearly labels historical snapshots. The live Codex and collection remain the deciding inventory after a patch; use Update 15 Units for the current anniversary intake workflow.
Are the newest units automatically the best?
No. New units can have powerful mechanics, but cost, mode, team requirements, availability, and testing quality matter. See the Tier List for a version-labeled comparison.
Should I reroll a trait before evolving?
Trait pity is tracked per unit, and current community documentation says evolving does not reset it. Still read the current interface before committing a large reroll stack.
Sources checked
Recommended guides
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